Score tracker · Riichi

Score tracker flow 1

Today’s flow, drawn in the new design, so you can compare it with Flow 2. It’s fully clickable, with the same real Riichi points and the same players.

Timer

  • Timer: tap it to pause. It turns grey, shows a pause icon and flashes until you tap again. −5 and +5 change the time by five minutes.
  • Set the length: press and hold the timer. Spin hours, minutes and seconds to any length, like the phone’s own timer. There are no preset lengths.

The table

  • Riichi is declared from the table: pick who declares, their 1.000 stick goes down straight away, and they’re marked red until the hand ends.
  • Chombo picks who made the error and charges a mangan penalty. The hand is replayed, and riichi sticks go back to their owners.
  • opens the settings (not part of this prototype).
  • Catat menang records a win (steps below).
  • Seri records a draw: pick who was tenpai.
  • End game asks, then shows the final standings.
  • Urungkan (undo, in the history) takes back the last action, whether that was a win, a draw, a chombo or a riichi.

Tap a name

  • Tapping a player’s card asks Declare riichi? or Declare win?
  • Riichi puts their 1.000 stick down straight away, as the Riichi button does.
  • Win asks Ron or Tsumo, then carries on with the steps below with that player already picked as the winner. Ron still asks who dealt in.

Record win: the steps

  1. Who won?
  2. Ron or Tsumo?
  3. Ron only: who dealt in?
  4. How many han, and the fu? han and fu steppers with quick chips, and the live payout. Or tap Enter tiles (type the 14 tiles on a tile keyboard, say closed or open and the dora) or Scan tiles (photograph the hand; the prototype simulates the camera). Either one fills han and fu for you to check.
  5. Any penalties this round? a number per seat, or “No penalties, skip”. Nothing is saved before this.
  6. Round recorded every player’s change and new total: green for the winner, red for whoever paid. Continue, or Undo to put the round back as if it never happened.
  7. New round a card shows the next round and honba (dealer win: same round, honba +1; otherwise the next round, honba 0). Tap anywhere to carry on.

What Flow 2 changes

  • Riichi moves into the hand, as step 1, instead of being its own table button.
  • The win type comes before the winner.
  • The table buttons become New hand, Delete last hand, End game and Cancel game. Chombo and Seri no longer have buttons of their own.
  • Undo becomes a big “Delete last hand” button that is disabled before the first hand, instead of a small link in the history.
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